360 results — page 1 of 20
Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
: This creature deals damage equal to the number of +1/+1 counters on it to any target.
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
When this creature enters, it deals damage to any target equal to twice the number of Goblins it devoured.
When this creature enters, it deals damage to any target equal to the number of Mountains you control.
Whenever this creature attacks, you may pay . If you do, it deals X damage to any target.
Whenever this creature attacks, it deals damage to any target equal to the number of cards you've drawn this turn.
Flying, haste
Whenever this creature attacks while saddled, it deals 2 damage to any target.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
When this creature enters, it deals 3 damage to any target.
When this creature enters, it deals 4 damage to any target.
: This creature gets +1/+0 until end of turn.
Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Whenever this creature attacks, it deals 1 damage to target creature defending player controls.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, it deals 1 damage to target creature an opponent controls.
When this creature enters, you may pay . When you do, it deals 3 damage to any target.
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
When this creature enters, if its surge cost was paid, it deals 3 damage to any target.
When this creature enters, it deals 1 damage to any target.
Landfall — Whenever a land you control enters, this creature deals 1 damage to any target. If that land is a Mountain, this creature deals 2 damage instead.
When this creature enters, it deals damage to any target equal to the number of creatures you control.
: This creature gets +0/+1 until end of turn.
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.