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Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
Whenever an opponent loses life, you gain that much life.
Whenever you gain life, target opponent loses that much life.
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Whenever this creature or another artifact you control enters, each opponent loses 1 life and you gain 1 life.
Whenever this creature or another Warrior your team controls enters, target opponent loses 1 life and you gain 1 life.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Whenever you gain life, each opponent loses 1 life.
When this creature enters, put a +1/+1 counter on target creature.
Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Flying
When this creature enters, each opponent loses 2 life and you gain 2 life.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
When this creature enters, target opponent loses 2 life and you gain 2 life.
When this creature enters, you become the monarch.
Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.
When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.