360 results — page 1 of 20
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and draw a card.
Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
Haste
Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Double strike
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Flying, lifelink
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on this creature. (It doesn't need to have gone on the adventure first.)
Whenever you cast your second spell each turn, you gain 2 life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
When this creature enters, put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.