360 results — page 1 of 20
Trample
When this creature enters, you gain 5 life.
When this creature enters, you gain 4 life.
Reach, trample
, Exile this card from your graveyard: You gain 5 life.
When this creature enters, you gain 3 life.
When this creature enters, you gain 3 life and draw a card.
: Put this card from your graveyard into your library third from the top.
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
When this creature enters, draw a card for each green creature you control.
When this creature enters, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
When this creature enters, draw a card for each other Dinosaur you control.
Reach
Cycling (, Discard this card: Draw a card.)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs less to cast if it's bargained.
When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
When this creature enters, draw a card, then discard a card.
When this creature dies, create a 6/6 black Wurm creature token with trample.
Whenever another nontoken creature you control enters, you may draw a card.
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature dies, you gain 2 life for each age counter on it.