360 results — page 1 of 20
When this creature enters, put a +1/+1 counter on target creature you control.
Haste
When this creature enters, put a -1/-1 counter on target creature you control.
When this creature enters, put a +1/+1 counter on target creature.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When this creature enters, put a +1/+1 counter on target Merfolk you control.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
When this creature enters, put a trample counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with trample.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters or dies, put a +1/+1 counter on target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, you may put a +1/+1 counter on another target creature.
Flying
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, put a +1/+1 counter on each creature you control.