360 results — page 1 of 20
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
Whenever another Elf enters, put a +1/+1 counter on this creature.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Whenever this enchantment or another enchantment you control enters, you may put a +1/+1 counter on target creature.
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
When this creature enters, put a +1/+1 counter on target creature you control.
When this creature enters, put a +1/+1 counter on another target Merfolk you control.
Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Vigilance
Whenever another Human you control enters, put a +1/+1 counter on this creature.
: Add X mana of any one color, where X is this creature's power.
This creature enters with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.