360 results — page 1 of 20
Red creature spells you cast cost less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
Vigilance (Attacking doesn't cause this creature to tap.)
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on this creature.
Black creature spells you cast cost less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
White spells you cast cost less to cast.
Face-down creature spells you cast cost less to cast.
Green creature spells you cast cost less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
Reach, defender
Commander spells you cast cost less to cast.
Whenever you cast a commander spell, create X 1/1 Stained Glass artifact creature tokens that are all colors, where X is the number of colors of that commander.
Arcane spells you cast cost less to cast.
Spirit creatures you control get +1/+1.
Creature spells you cast cost more to cast.
Blue creature spells you cast cost less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Premium spells cost less to cast.
Premium creatures get +1/+1.
Artifact spells you cast cost less to cast.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
Devoid (This card has no color.)
When you cast this spell and when this creature dies, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
Whenever you cast an artifact spell, you may put a charge counter on this artifact.
Remove three charge counters from this artifact: Create a 3/3 colorless Golem artifact creature token.
Whenever a player casts a creature spell, that player adds .
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip