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When this creature enters, flip a coin. If you lose the flip, return this creature to its owner's hand.
When this creature enters, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature dies, return it to its owner's hand.
Flying
: Return this creature to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature enters, return a land you control to its owner's hand.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When this creature enters, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
When this creature enters, destroy target land.
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
Trample
When this creature enters, return a red or green creature you control to its owner's hand.
( can be paid with either or .)
When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
When this creature enters, you may return a land you control to its owner's hand. When you do, this creature deals 2 damage to each opponent.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flash
When this creature enters, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
When this creature enters, it deals 2 damage to target creature.
When this creature enters, if you cast it, add .