360 results — page 1 of 20
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
Other creatures you control have vigilance.
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Multicolored creatures you control have vigilance.
Flying, vigilance, lifelink
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Other creatures you control get +1/+1.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Flying
Other Spirit creatures you control get +0/+1.
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
This creature enters with a +1/+1 counter on it for each other creature you control.
This creature has vigilance as long as you control another Dinosaur.
Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
Creatures you control get +3/+3.
Affinity for creatures (This spell costs less to cast for each creature you control.)