360 results — page 1 of 20
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Constellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.
Trample
When this creature enters, put a -1/-1 counter on target creature you control.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
When this creature enters, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on this creature, remove a -1/-1 counter from another target creature you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When this creature enters, you may put a +1/+1 counter on another target creature.
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever a creature you control enters, you may pay . If you do, put a +1/+1 counter on that creature.
, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Whenever another creature you control enters, put a +1/+1 counter on that creature.
Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has ": Add two mana of any one color."
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Whenever a creature you control attacks, put a charge counter on this enchantment.
Remove a charge counter from this enchantment: Add one mana of any color.
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
Whenever another creature you control dies, put a +1/+1 counter on this creature.