360 results — page 1 of 20
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other creatures you control have trample.
Green creatures you control have trample.
Trample
Multicolored creatures you control have trample.
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Other Elementals you control have trample.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
Creatures you control have ": Add ."
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creatures you control have haste.
Other Snake creatures you control get +0/+1.
Shamans you control have ": Add ."
Flash
This spell can't be countered.
Creature spells you control can't be countered.
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
When this creature enters, other creatures you control gain trample until end of turn.
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)