360 results — page 1 of 20
: Add .
, : Put two +1/+1 counters on target non-Human creature that entered this turn.
This land enters tapped.
: Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered this turn.
: Put a +1/+1 counter on each green creature that entered this turn.
, : Put a +1/+1 counter on each creature you control.
, Exile a creature you control: Put a storage counter on this land.
: Add for each storage counter on this land.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
, , Sacrifice this land: Put a -1/-1 counter on target creature. Activate only as a sorcery.
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
This land enters tapped unless you control a basic land.
, : Put a +1/+1 counter on this creature.
, : Put a storage counter on this land.
, Remove any number of storage counters from this land: Add for each storage counter removed this way.
, : Target creature can't be blocked this turn.
, : Put a pressure counter on this land.
, , Remove two pressure counters from this land and sacrifice it: Create a 4/4 red Hellion creature token with haste. (It can attack and as soon as it comes under your control.)
, : Target creature with power 3 or less can't be blocked this turn.
, : Target Soldier creature gets +1/+1 until end of turn.
: Each player gains control of all creatures they own.
This creature enters with X +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add . Spend this mana only to activate abilities.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.