360 results — page 1 of 20
Whenever a creature dies, this creature gets +2/+2 until end of turn.
Whenever you gain life, this creature gains flying until end of turn.
Whenever an artifact enters, this creature gets +4/+4 until end of turn.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Add . Target opponent gains control of this creature. (Activate only as an instant.)
Whenever this creature attacks, it gets +2/+0 until end of turn.
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn.
Cycling (, Discard this card: Draw a card.)
Flying
, Discard a card: This creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: This creature gets +1/+1 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.
: This creature gets -1/-0 and gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, target creature gets -3/-3 until end of turn.
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.