360 results — page 1 of 20
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
Whenever this creature becomes untapped, you may pay . If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Whenever you cast a Spirit or Arcane spell, you may sacrifice this creature. If you do, draw a card.
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay ."
Whenever you draw a card, you may have target player mill a card.
As this Aura enters, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
At the beginning of your upkeep, you may put a page counter on this Aura.
When enchanted creature dies, draw a card for each page counter on this Aura.
Whenever this creature deals damage to an opponent, you may draw a card.
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."