360 results — page 1 of 20
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.
Delirium — This creature has flying as long as there are four or more card types among cards in your graveyard.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.
Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard.
As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
As long as you control a Bird, this creature gets +2/+2 and has flying.
Defender, flying
Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Enchanted creature gets +1/+1 and has vigilance.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
As long as this creature is equipped, it gets +1/+1 and has vigilance.
As long as this creature is equipped, it gets +1/+1 and has flying.
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.