360 results — page 1 of 20
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
Other Aetherborn you control get +1/+1.
Whenever this creature or another Aetherborn you control dies, you draw a card and you lose 1 life.
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Whenever a creature you control with toughness 4 or greater dies, draw a card.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Martyrdom — When this creature dies, you gain 2 life and draw two cards.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Whenever this creature or another Dragon you control enters, you gain 3 life.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
Whenever this creature or another creature you control with power 5 or greater dies, you may gain 5 life.
When this creature enters, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
Whenever another creature you control with power 3 or greater enters, you may draw a card.