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(: Add .)
This land enters tapped.
, : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
, : Shuffle your library. Activate only if you control two or more red permanents.
, : You gain 1 life. Activate only if you control two or more green permanents.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add .
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
When this land enters, you may put target creature card from your graveyard on top of your library.
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
, : Each opponent loses 1 life. Activate only if you control two or more black permanents.
This land enters tapped unless you control a Plains.
, : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Minas Tirith enters tapped unless you control a legendary creature.
, : Draw a card. Activate only if you attacked with two or more creatures this turn.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
This land enters tapped unless you control a Forest.
Delirium — : This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
If you control two or more other lands, this land enters tapped.
: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
: Add . This land deals 1 damage to you.
Threshold — , , Sacrifice this land: You gain 4 life. Activate only if there are seven or more cards in your graveyard.
Gate to the Citadel enters the battlefield tapped.
, : Seek a nonland card. Activate only once.