360 results — page 1 of 20
Flying
When this creature enters, return up to one other target permanent you control to its owner's hand.
Changeling (This card is every creature type.)
Flash
When this creature enters, return up to one other target creature you control to its owner's hand.
When this creature enters, return a permanent you control to its owner's hand.
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
When this creature enters, you may return another permanent you control to its owner's hand.
When this creature enters, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
When this creature enters, return a creature you control to its owner's hand.
Natural Shelter — When this creature enters, you may return another permanent you control to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, you may return another target creature you control to its owner's hand.
Defender
When this creature enters, you may return another creature you control to its owner's hand.
When this creature enters, exile target card from a graveyard.
When this creature enters, you may return a land you control to its owner's hand.
When this creature enters, return a green or white creature you control to its owner's hand.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, return up to one target creature to its owner's hand.
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, return three creatures you control to their owner's hand.
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.