360 results — page 1 of 20
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
Vigilance
Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
Sacrifice this creature: Creatures you control with power 5 or greater gain flying until end of turn.
Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
: Creatures you control get +1/+1 until end of turn.
Whenever you cast a spell that's both white and black, this creature has base power and toughness 4/4 until end of turn and gains flying until end of turn.
Boast — : Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Whenever this creature attacks, another target creature you control gains flying until end of turn.
Attacking tokens you control have flying.
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Exile this creature: Creatures you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Whenever you cast a spell that's both red and white, this creature has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.