360 results — page 1 of 20
Barad-dûr enters tapped unless you control a legendary creature.
: Add .
, : Amass Orcs X. Activate only if a creature died this turn.
If you control two or more other lands, this land enters tapped.
: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Rivendell enters tapped unless you control a legendary creature.
, : Scry 2. Activate only if you control a legendary creature.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped unless you control a Mount or Vehicle.
, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
This land enters tapped unless you control a basic land.
, : Put a +1/+1 counter on each creature you control.
This land enters tapped unless you control a Plains.
, : Create a 1/1 white Human creature token.
Channel — , Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs less to activate for each legendary creature you control.
(: Add .)
, : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
This land enters tapped unless you control three or more other Plains.
When this land enters untapped, put a +1/+1 counter on target creature you control.
This land enters tapped unless you control a legendary green creature.
, : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
(Melds with Titania, Voice of Gaea.)
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
This land enters tapped unless you control a Swamp or a Mountain.
, : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
, : Draw a card. Activate only if you control a creature with power 4 or greater.
This land enters tapped unless you control a Forest.
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.