360 results — page 1 of 20
When this creature enters, draw a card.
When this creature enters, draw a card, then discard a card.
When this creature enters, draw a card, then scry 2.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Flying
When this creature dies, draw a card.
When this creature enters, draw a card and you get (two energy counters).
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Defender (This creature can't attack.)