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Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling (, Discard this card: Draw a card.)
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
This creature enters with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on this creature.
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
When this creature enters, put a +1/+1 counter on each other creature you control.
Whenever a nontoken creature an opponent controls dies, put a +1/+1 counter on each creature you control.
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature enters, put a -1/-1 counter on target creature you control.
Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
You may play lands from your graveyard.
Whenever you sacrifice another nontoken permanent during your turn, put a number of +1/+1 counters equal to Szarel's power on up to one other target creature.
Whenever another creature dies, you may put a +1/+1 counter on this creature.
Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.
Whenever another nontoken creature dies, draw a card.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on this creature.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.