360 results — page 1 of 20
Equipped creature gets +1/+0 and has trample.
, Sacrifice this Equipment: It deals 3 damage to any target.
Equip
When this Equipment enters, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
When this artifact enters, it deals 2 damage to any target.
, , Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
When this Equipment enters, create a 1/1 black Assassin creature token with menace, then attach this Equipment to it.
Equipped creature gets +1/+0.
When this Equipment enters, you may pay . If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it.
Equipped creature gets +3/+0 and has trample.
Flash
During your turn, equipped creature gets +2/+0 and has first strike.
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token.
, Sacrifice this artifact: It deals 3 damage to target creature.
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
When this creature enters, it deals 1 damage to any target.
Protection from red
When this creature enters, it deals 4 damage to any target and 2 damage to you.
, , Sacrifice this creature: You gain 3 life.
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
When this Equipment enters, you get (two energy counters).
Equip—Pay .
When this Equipment enters, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
, Sacrifice another artifact: Double equipped creature's power until end of turn.