360 results — page 1 of 20
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Creatures you control get +2/+0 until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Two target creatures you control each get +2/+2 and gain flying until end of turn.
Creatures you control get +2/+2 until end of turn.
Creatures you control get +1/+1 until end of turn.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +0/+3 until end of turn.
Vigilance
: Creatures you control get +1/+0 until end of turn.
Creatures you control get +0/+4 until end of turn.
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Attacking creatures get +2/+0 until end of turn.
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Creatures you control get +0/+5 until end of turn.