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Flying
Whenever you gain life, each opponent loses 1 life.
: Each opponent loses 2 life and you gain 2 life.
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
When this creature enters, each opponent loses 2 life and you gain 2 life.
When this creature dies, each opponent loses 2 life and you gain 2 life.
Rally — Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
This creature can't block.
When this creature dies, each opponent loses 1 life and you gain 1 life.
, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)