360 results — page 1 of 20
At the beginning of each player's first main phase, that player adds .
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add for each counter on it.
: Add .
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each postcombat main phase, the active player adds for each of your opponents who lost life this turn. (Damage causes loss of life.)
+1: Wrenn and One gains ": Add " until your next turn.
−1: Create a 1/1 green Squirrel creature token.
−4: You get an emblem with "At the beginning of your precombat main phase, add for each creature you control."
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on this creature.
: Add for each Elf on the battlefield.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
: Add for each +1/+1 counter on this creature.
Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
Reach
At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card.
: Add one mana of any color.
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."
If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.
Doctor's companion (You can have two commanders if the other is the Doctor.)
: Add for each Forest you control.
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add .
Cycling (, Discard this card: Draw a card.)
Whenever you tap this creature for mana, it deals 1 damage to each opponent.
Defender
Put a -0/-1 counter on this creature: Add . Activate only once each turn.