360 results — page 1 of 20
Trample
Other creatures you control have trample.
Green creatures you control get +0/+2.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Attacking creatures you control have double strike.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.
Vigilance
Creatures you control with vigilance have ", : Tap target creature."
Creatures you control have menace.
−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Haste
Whenever a creature you control with haste attacks, create a tapped Treasure token.
Attacking creatures you control get +1/+0 and have menace.
: Creatures you control get +1/+1 until end of turn.
Creatures your opponents control get -1/-0.
Flying
Attacking creatures you control get +2/+0.
White creatures you control have protection from black.
Black creatures you control have protection from white.
Flash
Flesh Hooks — Creatures you control that entered this turn have double strike.
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Double strike, vigilance, haste
Other creatures you control have haste.
, : Untap another target creature.
Creatures you control have haste.
−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.