360 results — page 1 of 20
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Reach
: Add or .
Whenever you cast a spell with mana value 4 or greater, untap this creature.
Trample
Whenever a creature you control with power 4 or greater enters, put a +1/+1 counter on this creature.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Whenever a player casts a spell, put a +1/+1 counter on this creature.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
Whenever a player casts a spell, put a chip counter on its mana value.
This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.
Whenever a player casts a Giant spell, you may put a +1/+1 counter on this creature.
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on this creature.
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
The first kicked spell you cast each turn costs less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
When this enchantment enters and whenever you cast a spell with mana value 5 or greater, draw a card.
: Add . When you spend this mana to cast a spell with mana value 6 or greater, draw a card.
Partner (You can have two commanders if both have partner.)
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
, Remove X ki counters from this creature: Add X mana of any one color.
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.