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At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
: Each opponent with no cards in hand loses 10 life.
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.
, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card.
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block."
, : Each opponent discards a card. Activate only as a sorcery.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Raid — At the beginning of your end step, if you attacked this turn, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)
, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this enchantment: Create a 4/3 white and black Vampire Demon creature token with flying.
This enchantment enters with a hope counter on it for each creature you control.
At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, this creature gets +2/+2 and gains lifelink.