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Other Elves you control get +1/+1.
Whenever you cast an Elf spell, you may pay . If you do, draw a card.
Enchantment spells you cast cost less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
: Add or .
Whenever you cast a kicked spell, you gain 2 life.
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
Heroic — Whenever you cast a spell that targets this creature, you may pay . If you do, put X +1/+1 counters on this creature.
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a legendary spell, draw a card.
: Add . When you spend this mana to cast a Dragon creature spell, you gain 2 life.
Landfall — Whenever a land you control enters, you may gain 2 life.
Whenever a player casts a green spell, you may pay . If you do, target creature gets +1/+1 until end of turn.
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Whenever you sacrifice a Clue, you gain 3 life.
Landfall — Whenever a land you control enters, you gain 1 life.