360 results — page 1 of 20
: Add . ( represents colorless mana.)
, : Draw a card. Activate only if you have no cards in hand.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city's blessing.
, , Sacrifice this land: Draw a card. Activate only if you control five or more lands.
, : Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
, : Draw a card. Activate only if you control a creature with power 4 or greater.
: Add . Activate only if you control five or more lands.
, : Each player discards a card. Activate only as a sorcery.
: Add . Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
: Return this land to its owner's hand. Activate only if it's not your turn.
You may have this land enter tapped. If you do, you get two rad counters.
, : Draw a card. This ability costs less to activate for each rad counter you have.
, , Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Threshold — : This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if there are seven or more cards in your graveyard.
, : Flip a coin. If you win the flip, create a Treasure token.
, , Sacrifice two artifacts: Draw a card.
Metalcraft — : Add for each Urza's land you control. Activate only if you control three or more artifacts.
: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
Rift enters tapped.
: Flip a coin. If you win the flip, add . Activate only as an instant.
This land enters tapped.
Hellbent — , : This land deals 1 damage to any target. Activate only if you have no cards in hand.