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When this creature enters, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
, , Remove X ki counters from this creature: Target creature gets -X/-X until end of turn.
Emerge from artifact (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)
When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
, , Exile a creature card from your graveyard: Target opponent loses 3 life.
Whenever you cast a historic spell, you may pay . If you do, return this card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Flying
, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
Flying, trample
Skip your draw step.
Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
This creature can't block.
When this creature enters, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control.
Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
When this creature dies, target opponent puts a card from their hand on top of their library.
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Whenever you sacrifice a creature, target opponent sacrifices a creature of their choice.
Haunt (When this creature dies, exile it haunting target creature.)
When this creature enters or the creature it haunts dies, return target creature card from your graveyard to your hand.
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
Whenever this creature deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
When this creature enters, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
As an additional cost to cast this spell, sacrifice a creature.
When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.