360 results — page 1 of 20
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
When this creature enters, put a trample counter on target non-Human creature you control.
, : Put a +1/+1 counter on each creature you control with trample.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, if you control a creature with power 4 or greater, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1 counter on this creature.
As long as this creature has three or more +1/+1 counters on it, it has trample.
When this creature enters, put a +1/+1 counter on target creature you control.
Ferocious — This creature enters with a +1/+1 counter on it if you control a creature with power 4 or greater.
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control.
Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.