360 results — page 1 of 20
As long as this creature is equipped, it gets +1/+1 and has first strike.
As long as this creature is equipped, it gets +1/+1 and has flying.
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
As long as this creature is equipped, it gets +0/+2.
As long as this creature is equipped, it gets +1/+1 and has vigilance.
This creature has double strike as long as you control a Dinosaur.
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Metalcraft — This creature has double strike as long as you control three or more artifacts.
Defender (This creature can't attack.)
As long as this creature is enchanted or equipped, it can attack as though it didn't have defender.
As long as you control a Giant, this creature gets +1/+1 and has first strike.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has flying as long as you have the city's blessing.
This creature has flying as long as it has a +1/+1 counter on it.
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
During your turn, this creature has first strike.
Double strike
Equipped Warriors you control have double strike.
This creature gets +1/+0 as long as you control an Elspeth planeswalker.
Equip costs you pay cost less.
As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.