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Other creatures you control get +1/+1.
Other creatures you control get +0/+1.
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)
Other Soldier creatures you control get +1/+0.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
LEVEL 5+
4/8
Other creatures you control get +2/+2.
Creatures you control get +1/+0.
Creatures you control get +1/+1.
Flying
Other creatures you control with flying get +0/+1.
Green creatures you control get +0/+2.
Sliver creatures you control get +0/+1.
Other Spirit creatures you control get +0/+1.
Other creatures you control with flying get +1/+1.
Flash (You may cast this spell any time you could cast an instant.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Other Cats you control get +2/+1.
Creatures you control get +2/+2.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)