360 results — page 1 of 20
As long as this creature is equipped, it gets +1/+1 and has first strike.
As long as this creature is equipped, it gets +1/+1 and has vigilance.
As long as this creature is equipped, it gets +0/+2.
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
As long as you control a Bird, this creature gets +2/+2 and has flying.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 and has flying.
Equip
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
This creature has flying as long as it has a +1/+1 counter on it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has flying as long as you have the city's blessing.
This creature gets +1/+1 as long as you control an Island.
: Tap target creature.
Equipped creature gets +1/+1 and has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
As long as you control a Giant, this creature gets +1/+1 and has first strike.
Enchant creature
Enchanted creature gets +1/+2 and has flying.
This creature gets +1/+2 as long as you control a Forest.