360 results — page 1 of 20
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, it gains haste until end of turn.
When this creature enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
When this creature enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, target creature gets +2/+0 until end of turn.
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn.
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
When this creature enters, you get (an energy counter).
Pay : Target creature gains haste until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
When this creature enters, target creature gets +2/+0 and gains haste until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as this creature entered this turn, creatures you control have haste.
Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
: Target creature you control gains haste until end of turn. (It can attack and this turn.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
Other red creatures you control get +1/+1.
, : Another target red creature you control gains haste until end of turn. (It can attack and this turn.)