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Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, draw a card.
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Whenever a creature dies, you may pay . If you do, draw a card.
Whenever you cycle another card, you gain 1 life.
Cycling (, Discard this card: Draw a card.)
When this creature enters, draw a card.
Whenever a player discards a card, you may gain 1 life.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
, : You gain 2 life.
, : Draw a card, then discard a card.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, you gain 4 life and draw a card.
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
When this creature enters, you gain 1 life and draw a card.
Defender