360 results — page 1 of 20
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, you may return target instant card from your graveyard to your hand.
When this creature enters, you may return target sorcery card from your graveyard to your hand.
When this creature enters, you may return target red sorcery card from your graveyard to your hand.
When this creature enters, you may return target blue instant card from your graveyard to your hand.
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Flying
When this creature enters, return target Spirit, instant, or sorcery card from your graveyard to your hand.
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
When this creature enters, return target instant, sorcery, or creature card from your graveyard to your hand.
If this creature would die, exile it instead.
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, return target instant or sorcery card from your graveyard to your hand.
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn. (You still pay its costs. Timing rules still apply.)
Specialize
When Gale, Conduit of the Arcane enters, if you cast it, return target instant or sorcery card from your graveyard to your hand.