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Nontoken creatures you control get +1/+1 and have vigilance.
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Creature tokens you control get +1/+1.
Commander creatures you own have "Creature tokens you control get +2/+2."
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Vigilance
Other Warrior creatures you control have vigilance.
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Legendary creatures you control get +2/+1 and have ward .
Nonlegendary creatures you control get +1/+1.
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Creatures you control have vigilance as long as this creature is enchanted.
Creatures you control get +1/+1.
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.
White creatures you control get +1/+1.
Creatures you control get +0/+1.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)