360 results — page 1 of 20
Counter target spell. Its controller loses 3 life and you gain 3 life.
This spell can't be countered.
Destroy target nonland permanent.
Counter target spell unless its controller pays . You gain 4 life.
This spell costs less to cast if you gained life this turn.
Counter target spell. Its controller loses 3 life.
Exile target nonland permanent. You lose 3 life.
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Counter target spell. Its controller can't cast spells this turn.
Counter target spell. You gain 5 life.
Counter target spell. You gain 3 life.
Exile target nonland permanent.
Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead.
• Heist target opponent's library.
• Target creature gets -5/-5 until end of turn.
• Counter target noncreature spell.
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Delirium — This spell costs less to cast as long as there are four or more card types among cards in your graveyard.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Destroy target artifact or land.