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Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
Defender
: Add . Spend this mana only to activate abilities.
, : When you next activate an exhaust ability that isn't a mana ability this turn, copy it. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell that targets only this creature, you may pay . If you do, copy that spell. You may choose new targets for the copy.
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equip
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip . This ability costs less to activate for each color of the creature it targets.
Equipped creature gets +2/+0.
Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or this Equipment. If you do, draw a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2 and has protection from instants and from sorceries.
Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Equipped creature gets +2/+2.
This Equipment's equip ability costs less to activate if it targets a colorless creature.
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature you control enters, if there is no monarch, you become the monarch.
Equip . This ability costs less to activate if you're the monarch.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.
Equipped creature gets +X/+X, where X is the number of Forests you control.
Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Whenever equipped creature attacks, you may sacrifice this Equipment. If you do, this Equipment deals 2 damage to any target.
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4.
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.