360 results — page 1 of 20
Until end of turn, target land becomes a 3/3 creature that's still a land.
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.
Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.
, : Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
, : Target creature can't block this turn.
, : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Target creature gains flying until end of turn. Untap it.
Conjure Elemental — : Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling (, Discard this card: Draw a card.)
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
All lands become 2/2 creatures until end of turn. They're still lands.
Choose one —
• Target creature gets +3/+3 until end of turn.
• Destroy target creature with flying.
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
Target creature gains flying until end of turn.