360 results — page 1 of 20
Whenever another creature you control enters, you gain 1 life.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Whenever another creature enters, you gain 1 life.
Whenever another creature enters, you may gain 1 life.
Flying
Whenever a creature you control enters, you gain 1 life.
Whenever a creature token you control enters, you gain 1 life.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you gain 3 life.
When this creature enters, you gain 1 life.
Deathtouch
Whenever another creature you control dies, each opponent loses 1 life.
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Whenever another creature you control enters, each opponent loses 1 life.
When this creature enters, you gain 2 life.