360 results — page 1 of 20
When this creature enters, draw a card.
Defender
When this creature enters, you gain 1 life and draw a card.
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Lifelink
When this creature dies, draw a card.
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Flying
When this creature enters, if you control an Equipment, draw a card.
Enchanted creature has flying.
When this creature enters, you and target opponent each draw a card.
When this creature enters, you gain 2 life.
When this creature enters, put a +1/+1 counter on target creature.
When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)