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If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Haste
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When this creature enters, if you control another Wizard, this creature deals 2 damage to each opponent.
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
: Another target creature you control with power 2 or less can't be blocked this turn.
When this creature enters, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
Flying, haste
: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
Whenever this creature enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
This creature attacks each combat if able unless you control another Ally.
At the beginning of your first main phase, you may discard a card. If you do, seek a card with greater mana value and exile it. Until the end of your next turn, you may play the exiled card.
Whenever another creature you control with power 2 or less enters, this creature gets +2/+0 until end of turn.
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
Whenever another creature you control enters, this creature gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When Kalain enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
Whenever another artifact you control enters, this creature gets +1/+0 until end of turn.