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This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
This creature can't be blocked as long as defending player controls an untapped land.
This creature can't be blocked except by blue creatures.
Whenever this creature attacks and isn't blocked, you gain 2 life.
Whenever this creature attacks, target creature defending player controls gets -3/-0 until end of turn.
First strike
: This creature gains flying until end of turn.
This creature can't be blocked as long as defending player controls an artifact.
This creature can't attack unless you control another artifact.
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island."
Cycling (, Discard this card: Draw a card.)
Flying
This creature can't attack unless defending player has seven or more cards in their graveyard.
This creature can't block unless you have four or more cards in hand.
: Each player mills a card.
Whenever this creature attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
This creature can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
Defender
Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
: This turn, creatures can't attack unless their controller pays for each attacking creature they control.
This creature gets +0/+1 as long as an opponent controls an Island.