360 results — page 1 of 20
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
Flash
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Flying
Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
When this creature enters, until end of turn, target creature you control gets +X/+0 and target creature an opponent controls gets -0/-X, where X is the number of artifacts you control.
When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
Menace (This creature can't be blocked except by two or more creatures.)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Morbid — When this creature enters, target creature an opponent controls gets -1/-1 until end of turn. If a creature died this turn, that creature gets -13/-13 until end of turn instead.
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
: This creature must be blocked this turn if able.
When this creature dies, target creature an opponent controls gets -3/-3 until end of turn.
When this creature enters, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever a creature an opponent controls dies, that player loses 2 life.
When this creature enters, target creature gets -2/-2 until end of turn.
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
When this creature enters, destroy target creature an opponent controls. You gain 3 life.
Menace
When this creature enters, other creatures get -2/-2 until end of turn.
, Discard this card: Target creature gets -2/-2 until end of turn.