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Trample
When this creature enters, you become the monarch.
Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Whenever you cast a creature spell, draw a card.
Tap three untapped creatures you control: Add .
Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
: Add .
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
You can't cast noncreature spells.
Whenever you tap a land for mana, add one mana of any type that land produced.
Flash
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creatures you control get +1/+1.
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Trample (This creature can deal excess combat damage to the player it's attacking.)
Michelangelo enters with a +1/+1 counter on him for each land you control.
When Michelangelo dies, return this card to your hand.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add .
Vigilance, reach
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains ": Add " until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.