360 results — page 1 of 20
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Whenever another green creature you control enters, put a +1/+1 counter on target creature.
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Defender
Whenever an artifact you control enters, put a +1/+1 counter on target creature you control.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, put a +1/+1 counter on another target creature you control.
Whenever another Elf enters, put a +1/+1 counter on this creature.
Whenever another Warrior your team controls enters, put a +1/+1 counter on this creature.
When this creature enters, put a +1/+1 counter on target creature you control.